pieces can rotate while moving
whe can color pieces dynamically pieces have collider and can kill each other
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parent
3ea7bfd5dc
commit
026d634c3a
18 changed files with 283 additions and 263 deletions
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@ -1,14 +0,0 @@
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[gd_scene format=3 uid="uid://dsc2tova7rvx7"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="2_bmony"]
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[ext_resource type="Material" uid="uid://bxg7bjgiqfnru" path="res://Materials/piece_black.tres" id="2_r76xr"]
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[ext_resource type="ArrayMesh" uid="uid://c67nw3hvqrkev" path="res://Models/bishop.obj" id="3_r76xr"]
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[node name="Bishop" type="Node3D" unique_id=1605941411]
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script = ExtResource("2_bmony")
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color = ExtResource("2_r76xr")
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[node name="mesh" type="MeshInstance3D" parent="." unique_id=830382749]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
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material_override = ExtResource("2_r76xr")
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mesh = ExtResource("3_r76xr")
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@ -1,13 +0,0 @@
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[gd_scene format=3 uid="uid://qjo2ij73xlok"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_ycl1t"]
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[ext_resource type="Material" uid="uid://bxg7bjgiqfnru" path="res://Materials/piece_black.tres" id="2_5ys0t"]
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[ext_resource type="ArrayMesh" uid="uid://bxtpbpxglphok" path="res://Models/king.obj" id="3_2gso2"]
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[node name="King" type="Node3D" unique_id=1224931075]
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script = ExtResource("1_ycl1t")
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[node name="mesh" type="MeshInstance3D" parent="." unique_id=455294172]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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material_override = ExtResource("2_5ys0t")
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mesh = ExtResource("3_2gso2")
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@ -1,12 +0,0 @@
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[gd_scene format=3 uid="uid://di3qg1qnmy0p2"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_qbtkq"]
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[ext_resource type="Material" uid="uid://bxg7bjgiqfnru" path="res://Materials/piece_black.tres" id="2_cka4e"]
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[ext_resource type="ArrayMesh" uid="uid://hnlwpehvi3ok" path="res://Models/kight.obj" id="3_0w1en"]
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[node name="Knight" type="Node3D" unique_id=1333208927]
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script = ExtResource("1_qbtkq")
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[node name="mesh" type="MeshInstance3D" parent="." unique_id=515809374]
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material_override = ExtResource("2_cka4e")
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mesh = ExtResource("3_0w1en")
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2
Scene/Pieces/pawn.tscn
Executable file → Normal file
2
Scene/Pieces/pawn.tscn
Executable file → Normal file
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@ -1,4 +1,4 @@
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[gd_scene format=3 uid="uid://dkl8itq74sajx"]
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[gd_scene format=3 uid="uid://b5qpodbykrgqw"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_nci4k"]
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[ext_resource type="ArrayMesh" uid="uid://dn2vs5onakx6i" path="res://Models/pawn.obj" id="3_un5ic"]
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@ -4,18 +4,21 @@ extends Node3D
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@export var piece_res : PieceRes
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var is_moving : bool = false
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var is_rotating: bool = false
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var rotation_target: Vector3
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var target : Vector2
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var start_pos :Vector3
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var start_coord: Vector2i
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var mesh_instance_3d: MeshInstance3D
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var possible_movements: Array[Vector2i]
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#@export var color : StandardMaterial3D = preload("uid://brrbuo0i0e5bh") as StandardMaterial3D:
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#set(material):
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#color = material
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#if Engine.is_editor_hint():
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#mesh.material_override = color
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#get:
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#return color
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@export var team: String = "us"
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const PIECE_WHITE = preload("uid://brrbuo0i0e5bh")
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const PIECE_RED = preload("uid://bekkxcgjt3hct")
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const PIECE_BLACK = preload("uid://bxg7bjgiqfnru")
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@onready var attack_area_3d: Area3D = $AttackArea3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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for rule in piece_res.rules:
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@ -23,9 +26,15 @@ func _ready() -> void:
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print(piece_res.material)
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var mesh_instance = MeshInstance3D.new()
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mesh_instance.mesh = piece_res.mesh
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mesh_instance.mesh.surface_set_material(0,piece_res.material)
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add_child(mesh_instance)
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mesh_instance_3d = mesh_instance
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if team == "us":
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add_to_group("PlayerPieces")
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mesh_instance_3d.material_override = PIECE_WHITE
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if team == "them":
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print("dadwdawf<sef")
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add_to_group("Enemy")
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mesh_instance_3d.material_override = PIECE_RED
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start_coord = to_coord()
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@ -56,7 +65,11 @@ func _process(delta: float) -> void:
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if position.z == target.y and position.x == target.x:
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is_moving = false
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pass
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if is_rotating:
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if rotation_target == rotation:
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is_moving = true
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pass
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pass
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func move_to(new_target: Vector2):
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@ -66,12 +79,33 @@ func move_to(new_target: Vector2):
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#possible_movements = [Vector2i(0,1)]
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target = new_target * 2
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start_pos = position
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#var angle = atan2((position.z - target.y),(position.x- target.x))
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#rotation.y = angle
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#rotate_y(angle)
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look_at(Vector3(target.x,0,target.y), Vector3.UP)
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is_moving = true
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pass
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func rotate_to(new_rotation: Vector3):
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is_rotating = true
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rotation_target = new_rotation
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pass
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func to_coord() -> Vector2i:
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return Vector2i(position.x / 2, position.z / 2)
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return Vector2i(position.x / 2., position.z / 2.)
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func die():
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queue_free()
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pass
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func _on_attack_area_3d_body_entered(body: Node3D) -> void:
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if body == self:
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return
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print("body entered")
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if body.is_moving:
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self.queue_free()
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if is_moving:
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body.queue_free()
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pass # Replace with function body.
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@ -2,5 +2,27 @@
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_y1oan"]
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[node name="Piece" type="Node3D" unique_id=410020425]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y1oan"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_y1oan"]
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size = Vector3(1, 1, 0.23034668)
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[node name="Piece" type="CharacterBody3D" unique_id=537334881]
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input_ray_pickable = false
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script = ExtResource("1_y1oan")
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team = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1993537939]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_y1oan")
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[node name="AttackArea3D" type="Area3D" parent="." unique_id=1127558984]
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collision_layer = 0
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input_ray_pickable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AttackArea3D" unique_id=2114634494]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2023885, -0.5136469)
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shape = SubResource("BoxShape3D_y1oan")
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debug_color = Color(0.8610924, 0.33499888, 0.36550382, 0.41960785)
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[connection signal="body_entered" from="AttackArea3D" to="." method="_on_attack_area_3d_body_entered"]
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@ -1,12 +0,0 @@
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[gd_scene format=3 uid="uid://b5o0e01wkibu7"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_gmwly"]
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[ext_resource type="Material" uid="uid://bxg7bjgiqfnru" path="res://Materials/piece_black.tres" id="2_uipd2"]
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[ext_resource type="ArrayMesh" uid="uid://cbr1tmaelnbwv" path="res://Models/queen.obj" id="3_18v2x"]
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[node name="Queen" type="Node3D" unique_id=1009873024]
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script = ExtResource("1_gmwly")
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color = ExtResource("2_uipd2")
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[node name="mesh" type="MeshInstance3D" parent="." unique_id=1534534969]
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mesh = ExtResource("3_18v2x")
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@ -1,12 +0,0 @@
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[gd_scene format=3 uid="uid://dxh3jmv61jfp0"]
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[ext_resource type="Script" uid="uid://c11aaiot3b336" path="res://Scene/Pieces/piece.gd" id="1_4uxm1"]
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[ext_resource type="Material" uid="uid://bxg7bjgiqfnru" path="res://Materials/piece_black.tres" id="2_kqueb"]
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[ext_resource type="ArrayMesh" uid="uid://bpi163efm64p2" path="res://Models/rook.obj" id="3_bs0i1"]
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[node name="Rook" type="Node3D" unique_id=699678101]
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script = ExtResource("1_4uxm1")
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color = ExtResource("2_kqueb")
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[node name="mesh" type="MeshInstance3D" parent="." unique_id=2043445377]
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mesh = ExtResource("3_bs0i1")
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