initial
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77
Scripts/Rules/bishop.gd
Executable file
77
Scripts/Rules/bishop.gd
Executable file
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extends Rule
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static func ready(piece: Piece):
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pass
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static func select(piece: Piece, game: Game):
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var pos = piece.to_coord()
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var board_size = game.get_node("Board").board_size
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print("Board Size: ", board_size)
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print("Bishop Pos:", pos)
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#piece.possible_movements = []
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var tiles_to_left: int = board_size.x-1 - pos.x
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print("tiles to left: ", tiles_to_left)
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var tiles_to_right: int = (board_size.x-1) - ((board_size.x-1) - pos.x)
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print("tiles to right: ", tiles_to_right)
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var tiles_to_top: int = board_size.y-1 - pos.y
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print("tiles to top: ", tiles_to_top)
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var tiles_to_bottom: int = (board_size.y-1) - ((board_size.y-1) - pos.y)
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print("tiles to bottom: ", tiles_to_bottom)
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#left down
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for x in range(pos.x+1, board_size.x, 1):
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var move = Vector2i(x - pos.x, -(x - pos.x) )
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var other_piece = game.get_piece_at(move+pos)
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if other_piece:
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if other_piece.is_in_group("Enemy"):
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piece.possible_movements.append(move)
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break
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piece.possible_movements.append(move)
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#right down
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for x in range(pos.x-1, -1, -1):
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var move = Vector2i(x -pos.x, x-pos.x)
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var other_piece = game.get_piece_at(move+pos)
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if pos.x + move.x < 0:
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continue
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if pos.y + move.y < 0:
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continue
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if other_piece:
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if other_piece.is_in_group("Enemy"):
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piece.possible_movements.append(move)
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break
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piece.possible_movements.append(move)
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#left up
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for x in range(pos.x+1, board_size.x, 1):
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var move = Vector2i(x - pos.x, (x - pos.x) )
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var other_piece = game.get_piece_at(move+pos)
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if other_piece:
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if other_piece.is_in_group("Enemy"):
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piece.possible_movements.append(move)
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break
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piece.possible_movements.append(move)
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#right up
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for x in range(pos.x-1, -1, -1):
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var move = Vector2i(x -pos.x, -(x - pos.x))
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var other_piece = game.get_piece_at(move+pos)
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if pos.x + move.x < 0:
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continue
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if pos.y + move.y < 0:
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continue
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if other_piece:
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if other_piece.is_in_group("Enemy"):
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piece.possible_movements.append(move)
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break
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piece.possible_movements.append(move)
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for move in piece.possible_movements:
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pass
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pass
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static func before_move(piece: Piece):
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pass
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