initial
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20
Scripts/Rules/knight.gd
Executable file
20
Scripts/Rules/knight.gd
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extends Rule
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static func ready(piece: Piece):
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pass
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static func select(piece: Piece, game: Game):
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piece.possible_movements = [
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Vector2i(-1,2),
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Vector2i(1,2),
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Vector2i(-1,-2),
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Vector2i(1,-2),
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Vector2i(-2,1),
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Vector2i(2,1),
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Vector2i(-2,-1),
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Vector2i(2,-1),
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]
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pass
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static func before_move(piece: Piece):
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pass
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