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project.godot
Executable file
53
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Project_Chess"
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run/main_scene="uid://e7hyi2t7bejn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/stretch/mode="canvas_items"
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[file_customization]
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folder_colors={
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"res://Materials/": "red",
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"res://Models/": "orange",
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"res://Resources/": "yellow",
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"res://Resources/Pieces/": "red",
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"res://Scene/": "green",
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"res://Scene/Pieces/": "red",
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"res://Scripts/": "teal",
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"res://Scripts/Rules/": "red"
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}
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[global_group]
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Highlighter=""
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[input]
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action={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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