class_name Tile extends Node3D @export var coordinate :Vector2i @onready var mesh_instance_3d: MeshInstance3D = $MeshInstance3D const TILE_LIGHT = preload("uid://drsd4o5kptjhm") const HIGHLIGHT = preload("uid://d3ognkvbqsh4u") signal is_clicked(Vector2i) func set_coord(vec): coordinate = vec # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_3d_mouse_entered() -> void: mesh_instance_3d.material_overlay = HIGHLIGHT pass # Replace with function body. func _on_area_3d_mouse_exited() -> void: mesh_instance_3d.material_overlay = null pass # Replace with function body. func _on_area_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void: if event.is_action_pressed("action"): #print("is clicked!") is_clicked.emit(coordinate) pass # Replace with function body.