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bishop.glb
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pieces can rotate while moving
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bishop.glb.import
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initial
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bishop.mtl
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initial
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bishop.obj
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initial
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bishop.obj.import
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initial
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box_mesh.tres
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initial
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kight.mtl
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initial
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kight.obj
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initial
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kight.obj.import
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initial
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king.glb
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initial
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king.glb.import
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initial
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king.mtl
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initial
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king.obj
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king.obj.import
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knight.glb
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initial
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knight.glb.import
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initial
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low_poly_bishop.blend
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pieces can rotate while moving
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low_poly_bishop.blend.import
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initial
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low_poly_bishop.blend1
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pieces can rotate while moving
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low_poly_bishop.mtl
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pieces can rotate while moving
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low_poly_bishop.obj
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pieces can rotate while moving
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low_poly_bishop.obj.import
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initial
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low_poly_pawn.blend
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initial
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low_poly_pawn.blend.import
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initial
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low_poly_pawn.blend1
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initial
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low_poly_pawn.mtl
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initial
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low_poly_pawn.obj
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low_poly_pawn.obj.import
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initial
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low_poly_rook.blend
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initial
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low_poly_rook.blend.import
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initial
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low_poly_rook.blend1
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initial
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low_poly_rook.mtl
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initial
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low_poly_rook.obj
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low_poly_rook.obj.import
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initial
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pawn.glb
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pawn.glb.import
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pawn.mtl
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pawn.obj
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pawn.obj.import
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Pieces.stl.stl
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queen.glb
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queen.glb.import
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queen.mtl
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queen.obj
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queen.obj.import
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rook.glb
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initial
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rook.glb.import
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initial
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rook.mtl
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rook.obj
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rook.obj.import
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tile_border.blend
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tile_border.blend.import
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initial
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tile_border.blend1
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tile_border_attack.blend
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tile_border_attack.blend.import
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initial
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tile_border_attack.blend1
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