chess-game/Models
francis 026d634c3a pieces can rotate while moving
whe can color pieces dynamically

pieces have collider and can kill each other
2026-03-06 22:46:34 +01:00
..
bishop.glb pieces can rotate while moving 2026-03-06 22:46:34 +01:00
bishop.glb.import initial 2026-03-06 20:12:38 +01:00
bishop.mtl initial 2026-03-06 20:12:38 +01:00
bishop.obj initial 2026-03-06 20:12:38 +01:00
bishop.obj.import initial 2026-03-06 20:12:38 +01:00
box_mesh.tres initial 2026-03-06 20:12:38 +01:00
kight.mtl initial 2026-03-06 20:12:38 +01:00
kight.obj initial 2026-03-06 20:12:38 +01:00
kight.obj.import initial 2026-03-06 20:12:38 +01:00
king.glb initial 2026-03-06 20:12:38 +01:00
king.glb.import initial 2026-03-06 20:12:38 +01:00
king.mtl initial 2026-03-06 20:12:38 +01:00
king.obj initial 2026-03-06 20:12:38 +01:00
king.obj.import initial 2026-03-06 20:12:38 +01:00
knight.glb initial 2026-03-06 20:12:38 +01:00
knight.glb.import initial 2026-03-06 20:12:38 +01:00
low_poly_bishop.blend pieces can rotate while moving 2026-03-06 22:46:34 +01:00
low_poly_bishop.blend.import initial 2026-03-06 20:12:38 +01:00
low_poly_bishop.blend1 pieces can rotate while moving 2026-03-06 22:46:34 +01:00
low_poly_bishop.mtl pieces can rotate while moving 2026-03-06 22:46:34 +01:00
low_poly_bishop.obj pieces can rotate while moving 2026-03-06 22:46:34 +01:00
low_poly_bishop.obj.import initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.blend initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.blend.import initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.blend1 initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.mtl initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.obj initial 2026-03-06 20:12:38 +01:00
low_poly_pawn.obj.import initial 2026-03-06 20:12:38 +01:00
low_poly_rook.blend initial 2026-03-06 20:12:38 +01:00
low_poly_rook.blend.import initial 2026-03-06 20:12:38 +01:00
low_poly_rook.blend1 initial 2026-03-06 20:12:38 +01:00
low_poly_rook.mtl initial 2026-03-06 20:12:38 +01:00
low_poly_rook.obj initial 2026-03-06 20:12:38 +01:00
low_poly_rook.obj.import initial 2026-03-06 20:12:38 +01:00
pawn.glb initial 2026-03-06 20:12:38 +01:00
pawn.glb.import initial 2026-03-06 20:12:38 +01:00
pawn.mtl initial 2026-03-06 20:12:38 +01:00
pawn.obj initial 2026-03-06 20:12:38 +01:00
pawn.obj.import initial 2026-03-06 20:12:38 +01:00
Pieces.stl.stl initial 2026-03-06 20:12:38 +01:00
queen.glb initial 2026-03-06 20:12:38 +01:00
queen.glb.import initial 2026-03-06 20:12:38 +01:00
queen.mtl initial 2026-03-06 20:12:38 +01:00
queen.obj initial 2026-03-06 20:12:38 +01:00
queen.obj.import initial 2026-03-06 20:12:38 +01:00
rook.glb initial 2026-03-06 20:12:38 +01:00
rook.glb.import initial 2026-03-06 20:12:38 +01:00
rook.mtl initial 2026-03-06 20:12:38 +01:00
rook.obj initial 2026-03-06 20:12:38 +01:00
rook.obj.import initial 2026-03-06 20:12:38 +01:00
tile_border.blend initial 2026-03-06 20:12:38 +01:00
tile_border.blend.import initial 2026-03-06 20:12:38 +01:00
tile_border.blend1 initial 2026-03-06 20:12:38 +01:00
tile_border_attack.blend initial 2026-03-06 20:12:38 +01:00
tile_border_attack.blend.import initial 2026-03-06 20:12:38 +01:00
tile_border_attack.blend1 initial 2026-03-06 20:12:38 +01:00