chess-game/Scene/tile.gd
2026-03-06 20:12:38 +01:00

39 lines
1 KiB
GDScript
Executable file

class_name Tile
extends Node3D
@export var coordinate :Vector2i
@onready var mesh_instance_3d: MeshInstance3D = $MeshInstance3D
const TILE_LIGHT = preload("uid://drsd4o5kptjhm")
const HIGHLIGHT = preload("uid://d3ognkvbqsh4u")
signal is_clicked(Vector2i)
func set_coord(vec):
coordinate = vec
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_mouse_entered() -> void:
mesh_instance_3d.material_overlay = HIGHLIGHT
pass # Replace with function body.
func _on_area_3d_mouse_exited() -> void:
mesh_instance_3d.material_overlay = null
pass # Replace with function body.
func _on_area_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event.is_action_pressed("action"):
#print("is clicked!")
is_clicked.emit(coordinate)
pass # Replace with function body.