chess-game/project.godot
2026-03-06 20:12:38 +01:00

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Executable file

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Project_Chess"
run/main_scene="uid://e7hyi2t7bejn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
[file_customization]
folder_colors={
"res://Materials/": "red",
"res://Models/": "orange",
"res://Resources/": "yellow",
"res://Resources/Pieces/": "red",
"res://Scene/": "green",
"res://Scene/Pieces/": "red",
"res://Scripts/": "teal",
"res://Scripts/Rules/": "red"
}
[global_group]
Highlighter=""
[input]
action={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"